The Arduino is an inexpensive, flexible microcontroller platform that makes it easy for hobbyists to use electronics in DIY projects. With its wide range of input and output add-ons, sensors, indicators, displays, and motors, the Arduino offers you countless ways to create interactive devices.
Through 65 hands-on projects, Arduino Workshop will teach you the tricks and design principles of a master craftsman. This edition has been updated for the latest version of the Arduino IDE and revised to reflect current hardware and technology. It includes coverage of general electronics concepts as well as schematic diagrams and detailed images of components. You’ll experiment with touchscreens and LED displays, explore robotics, use sensors with wireless data links, and control devices remotely with a cell phone.
Throughout the book, hands-on projects reinforce what you've learned and show you how to apply that knowledge. As your understanding grows, the projects increase in complexity and sophistication. Along the way, you’ll learn valuable lessons in coding, including how to create your own Arduino libraries to efficiently reuse code across multiple projects.
Build projects like:
- An electronic version of the classic six-sided die
- A GPS logger that records and displays travel data
- A keypad-controlled lock that opens with a secret code
- A binary quiz game
- A motorized remote control car with collision detection
Whatever your skill level, you’re sure to have fun as you learn to harness the power of the Arduino for your own DIY projects.
New to this Edition
- A chapter on creating your own Arduino libraries
- Updated robotic vehicle projects
- Newer shields that leverage GPS, 3G, and LoRa data transmission capabilities
- A chapter on MAX7219-based numeric LED displays and LED matrix modules
Covers Arduino IDE 2.x
John Boxall has been an electronics enthusiast for over thirty years, spending much of that time in the electronics retail, wholesale, and consulting fields. He also spent several years writing Arduino tutorials, projects, and reviews of kits and accessories at tronixstuff.com. Arduino Workshop was his first book.
Table of contents
Chapter 1: Getting Started
Chapter 2: Exploring the Arduino Board and the IDE
Chapter 3: First Steps
Chapter 4: Building Blocks
Chapter 5: Working with Functions
Chapter 6: Numbers, Variables, and Arithmetic
Chapter 7: Expanding Your Arduino
Chapter 8: LED Numeric Displays and Matrices
Chapter 9: Liquid Crystal Displays
Chapter 10: Creating your own Arduino Libraries
Chapter 11: Numeric Keypads
Chapter 12: Accepting User Input with Touchscreens
Chapter 13: Meet the Arduino Family
Chapter 14: Motors and Movement
Chapter 15: Using GPS with Your Arduino
Chapter 16: Wireless Data
Chapter 17: Infrared Remote Control
Chapter 18: Reading RFID Tags
Chapter 19: Data Buses
Chapter 20: Real-time Clocks
Chapter 21: The Internet
Chapter 22: Cellular Communications
"When it comes to technology, there's really something to be said for learning by example, and with each key point focused around a specific project, the information in this book is easy to learn and retain."
—Dave Rankin, About.com Open Source
"Arduino Workshop was the first book I’ve read that helped me really make sense of the practical applications the Arduino is capable of."
"A very thorough primer for those wishing to jump on the [Arduino] bandwagon."
—Kevin Wierzbicki, Campus Circle
"I’ve checked out several Arduino “primers,” and found the best one for my purposes to be Arduino Workshop: A Hands-On Introduction with 65 Projects by John Boxall."
—Jeff Rowe, MCADCafe.com Blog
"A good book for getting started . . . I highly recommend it if you’re thinking about getting into Arduino projects and you’re brand new to this stuff."
—Nathan Yau, FlowingData
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